Hexchat 2 16 0 32 bit
Author: s | 2025-04-24
HexChat 2.16.2 (32-bit) Date released: (one month ago) Download. HexChat 2.16.1 (64-bit) Date released: (2 years ago) Download. HexChat 2.16.1 (32-bit) Date released: (2 years ago) Download. HexChat 2.16.0 (64-bit) Date released: (2 years ago) HexChat 2.16.2 (32-bit) Date released: (one month ago) Download. HexChat 2.16.1 (64-bit) Date released: (2 years ago) Download. HexChat 2.16.1 (32-bit) Date
InstallShield3 .0 (16-bit/32-bit) : InstallShield
OpponentEloDiffResultsScoreLOSPerf– Stockfish 15 64-bit 4CPU3622+13−13(+164)6.5 − 13.5(+0−7=13)32.5%6.5 / 200.0%+53– Stockfish 14 64-bit 4CPU3621+13−13(+163)5.5 − 14.5(+0−9=11)27.5%5.5 / 200.0%+14– Dragon by Komodo 3.1 64-bit 4CPU3616+14−14(+158)5 − 15(+0−10=10)25.0%5.0 / 200.0%−8– Fat Fritz 2 64-bit 4CPU3601+10−10(+143)6.5 − 13.5(+0−7=13)32.5%6.5 / 200.0%+32– Berserk 10 64-bit 4CPU3567+13−13(+109)6 − 14(+0−8=12)30.0%6.0 / 200.0%−18– Revenge 3.0 64-bit 4CPU3558+9−9(+100)6.5 − 13.5(+1−8=11)32.5%6.5 / 200.0%−15– Ethereal 13.75 64-bit 4CPU3554+12−12(+96)6.5 − 13.5(+0−7=13)32.5%6.5 / 200.0%−14– Koivisto 8.0 64-bit 4CPU3551+11−11(+93)7 − 13(+0−6=14)35.0%7.0 / 200.0%−2– SlowChess Blitz 2.9 64-bit 4CPU3545+9−9(+87)8.5 − 11.5(+0−3=17)42.5%8.5 / 200.0%+41– Clover 5.0 64-bit 4CPU3544+17−17(+86)12 − 20(+0−8=24)37.5%12.0 / 320.0%+9– Deep Sjeng 3.6 a16 64-bit 4CPU3544+16−16(+86)12 − 20(+0−8=24)37.5%12.0 / 320.0%+9– RubiChess 20220813 64-bit 4CPU3530+15−15(+72)7 − 13(+0−6=14)35.0%7.0 / 200.0%−20– rofChade 3.0 64-bit 4CPU3526+10−10(+68)7 − 13(+0−6=14)35.0%7.0 / 200.0%−24– Clover 4.0 64-bit 4CPU3525+16−16(+67)11 − 19(+0−8=22)36.7%11.0 / 300.0%−16– Minic 3.32 64-bit 4CPU3520+14−14(+62)8.5 − 15.5(+0−7=17)35.4%8.5 / 240.0%−28– Minic 3.30 64-bit 4CPU3515+14−14(+57)6.5 − 13.5(+0−7=13)32.5%6.5 / 200.0%−52– Caissa 1.8 64-bit 4CPU3513+17−17(+55)11 − 15(+0−4=22)42.3%11.0 / 260.0%+8– Seer 2.5.0 64-bit 4CPU3510+13−13(+52)9.5 − 10.5(+1−2=17)47.5%9.5 / 200.0%+38– Carp 3.0.0 64-bit 4CPU3501+16−16(+43)10.5 − 11.5(+0−1=21)47.7%10.5 / 220.0%+29– Arasan 23.4 64-bit 4CPU3499+13−13(+41)8.5 − 11.5(+0−3=17)42.5%8.5 / 200.0%−4– Uralochka 3.38c 64-bit 4CPU3493+15−15(+35)10 − 10(+2−2=16)50.0%10.0 / 200.0%+35– Rebel 15.1a 64-bit 4CPU3490+16−16(+32)9 − 11(+0−2=18)45.0%9.0 / 200.1%+4– Arasan 23.5 64-bit 4CPU3488+15−15(+30)10.5 − 11.5(+1−2=19)47.7%10.5 / 220.2%+17– Igel 3.1.0 64-bit 4CPU3484+12−12(+26)9.5 − 10.5(+0−1=19)47.5%9.5 / 200.3%+13– Black Marlin 7.0 64-bit 4CPU3466+14−14(+8)8.5 − 11.5(+1−4=15)42.5%8.5 / 2018.7%−41– Houdini 6 64-bit 4CPU3456+7−7(−2)9 − 11(+1−3=16)45.0%9.0 / 2060.1%−31– Velvet 5.1.0 64-bit 4CPU3454+17−17(−4)16.5 − 13.5(+7−4=19)55.0%16.5 / 3063.2%+29– Marvin 6.1.0 64-bit 4CPU3448+15−15(−10)11.5 − 12.5(+0−1=23)47.9%11.5 / 2482.7%−20– Wasp 6.00 64-bit 4CPU3440+15−15(−18)12.5 − 7.5(+5−0=15)62.5%12.5 / 2096.4%+55– Nemorino 6.05 64-bit 4CPU3432+16−16(−26)10 − 10(+3−3=14)50.0%10.0 / 2099.2%−26– Booot 7.0 64-bit 4CPU3428+16−16(−30)10 − 10(+2−2=16)50.0%10.0 / 2099.7%−33– Velvet 4.1.0 64-bit 4CPU3423+15−15(−35)11 − 9(+4−2=14)55.0%11.0 / 20100.0%−4– Mantissa 3.7.2 64-bit 4CPU3381+15−15(−77)12 − 8(+4−0=16)60.0%12.0 / 20100.0%−17– Marvin 6.0.0 64-bit 4CPU3377+16−16(−81)11 − 9(+2−0=18)55.0%11.0 / 20100.0%−53– Expositor 2BR17 64-bit 4CPU3376+16−16(−82)12.5 − 7.5(+6−1=13)62.5%12.5 / 20100.0%0– Counter 5.0 64-bit 4CPU3373+18−18(−85)14.5 − 9.5(+7−2=15)60.4%14.5 / 24100.0%−17– Smallbrain 6.0 64-bit 4CPU3370+16−16(−88)13.5 − 10.5(+3−0=21)56.3%13.5 / 24100.0%−52– Stash 34.0 64-bit 4CPU3364+18−18(−94)16.5 − 7.5(+10−1=13)68.8%16.5 / 24100.0%+28– Drofa 4.0.0 64-bit 4CPU3318+20−20(−140)15 − 3(+12−0=6)83.3%15.0 / 18100.0%+102– Winter 1.0 64-bit 4CPU3306+18−18(−152)12.5 − 3.5(+9−0=7)78.1%12.5 / 16100.0%+40– Drofa 3.3.22 64-bit 4CPU3300+21−21(−158)13.5 − 6.5(+7−0=13)67.5%13.5 / 20100.0%−47 (width & height) Bit-depth Compression information ... So, in the images and links from above we've seen which data is stored in a RIFF container. Let's find where to find the WAV information like audio resolution and channels, etc. inside a WAV. Here's the hex editor view of the header part: Annotated WAV header in hex Reading the audio samplerate And as you can see, I've put the editing cursor (red mark) at the offset of the samplerate. The hex value/data is: 0x80 BB 00 00 Let's convert this hex value to decimal - but: remember endianess? If you read it from left-to-right (in the order the data bytes are displayed), its interpretation would be: 0x80 BB 00 00 = 2,15973888e9 That's viewing it as "Big Endian". In this case, that's not a valid samplerate... Since we've selected "Show little endian encoding", the bytes are read from right-to-left, resulting in: 0x00 00 BB 80 = 48000 That's viewing it as "Little Endian". In this case, that's correct :). Therefore, the value "48000" (=48 kHz) is displayed in the "unsigned 32 bit" data display field at the bottom. In case you wonder, why the value 48000 shows up in "signed 32 bit" as well as "unsigned 16 bit", the reasons are as follows: Unsigned 16 bit: This only works if the value is less-or-equal than 65535. Maximum value of 16 bit unsigned is: 65535 48000 is smaller than 65535 So, reading just the first 2 bytes (=16 bit) is sufficient for representing the decimal value of 48000 Signed 32 bit: The first 2 bytes of this 4 byte value are: 0x00 00 = 0 So, the "signedness" = 0 = unsigned Therefore the value of unsigned and signed interpretation are identical. Reading format, channels and bits-per-sample In the annoted WAV headerInstallShield3 .0 (16-bit/32-bit) : InstallShield : Free
Image is monochrome (Each storage program sets its own values) HScreenSize As _Unsigned Integer ' Horizontální velikost obrazovky (0) Horizontal screen size (0) VScreenSize As _Unsigned Integer ' Vertikální velikost obrazovky (0) Vertical screen size (0) Filler As String * 54 ' Vyplňovací bajty (nulové) Filler bytes (zeros)End TypeType RGB As _Unsigned _Byte r, g, b, original ' r, g, b složky a původní index r, g, b components and original palette indexEnd TypeReDim Shared UsedColors(0) As RGB ' Sdílené pole pro použité barvy Shared array for used colors (for mask)Screen _NewImage(1024, 768, 32)Colors2image = _NewImage(640, 480, 256) ' Obrázek s 256 barvami 256-color image - contains 2 colors, but PCX not accepts it. PCX in 1 bit mode always use Black and White._Dest Colors2imageFor f = 50 To 240 Step 10 Line (0 + f, 0 + f)-(640 - f, 480 - f), 6 * (f And 2), BF ' Vykreslíme diagonální gradient Draw a diagonal gradientNextColors4image = _NewImage(640, 480, 256) ' Obrázek pro 4 barvy (2-bit) 4-color image (2-bit)_Dest Colors4imageFor f = 50 To 240 Step 10 Line (0 + f, 0 + f)-(640 - f, 480 - f), 15 * (f And 7), BFNextColors16image = _NewImage(640, 480, 256) ' Obrázek pro 16 barev (4-bit) 16-color image (4-bit)_Dest Colors16imageFor f = 50 To 240 Step 5 Line (0 + f, 0 + f)-(640 - f, 480 - f), f And 15, BFNextColors256image = _NewImage(640, 480, 256) ' Obrázek pro 256 barev (8-bit) 256-color image (8-bit)_Dest Colors256imageFor f = 0 To 255 Line (0 + f, 0 + f)-(640 - f, 480 - f), f And 255, BFNextColor24bitImage = _NewImage(640, 480, 32) ' Obrázek pro 24bit (milióny barev) 24-bit image (16,777,216 colors)_Dest Color24bitImageFor f = 0 To 255 Step .5 Line (0 + f, 0 + f)-(640 - f, 480 - f), _RGB32((f And 127), (255 - (f And 64)), (f Xor 15)), BFNext_Dest 0' --- Hlavní demo část / Main demo section ---Print "PCX Save Image Demo"PrintPrint "Program generate and save 5 PCX files and then load and show it."Print "Step 1/5: Save 1bit (2 colors) PCX image and then show it! PCX format in 1 bit mode support just BLACK or WHITE color."SavePCX1Clr Colors2image, "Two_Colors.pcx"Print "Image saved."image = _LoadImage("Two_Colors.pcx", 256)_PutImage (200, 200), imageSleepClsPrint "PCX Save Image Demo"PrintPrint "Program generate and save 5 PCX files and then load and show it."Print "Step 2/5: Save 2bit (4 colors) PCX image and then show it!"SavePCX4Clr Colors4image, "Four_Colors.pcx"Print "Image saved."image = _LoadImage("Four_Colors.pcx", 256)_PutImage (200, 200), image_FreeImage imageSleepClsPrint "PCX Save Image Demo"PrintPrint "Program generate and save 5 PCX files and then load and show it."Print "Step 3/5: Save 4bit (16 colors) PCX image and then show it! PCX here standardly expect EGA. HexChat 2.16.2 (32-bit) Date released: (one month ago) Download. HexChat 2.16.1 (64-bit) Date released: (2 years ago) Download. HexChat 2.16.1 (32-bit) Date released: (2 years ago) Download. HexChat 2.16.0 (64-bit) Date released: (2 years ago)HexChat 2.14.3 (32-bit) - FileHorse
06 2:forl = 7 to 0 do3:for m = 3 to 0 do4: if the l-th bit of R 16 + m ==1 then5: R 0 ← R 0 + R 25 6:for k = 0 to 3 do7: R 8 + m + k ← R 8 + m + k ⨁ R 20 + k 8:end for9:else10:for k = 0 to 3 do11: R 24 ← R 24 ⨁ R 20 + k 12:end for13:end if14:end for15: ( R 15 , … , R 8 ) ← ( R 15 , … , R 8 ) ≪ 1 16:end for…In addition, the performance is improved further by applying Liu et al’s multiplication method to the proposed method. Seo and Kim proposed to shift 40-bit multiplicand (A) for a 64-bit multiplier, rather than shifting 64-bit accumulator. This approach reduces 29 shift instructions per 32-bit multiplication operation. However, the multiplication method suggested by Seo and Kim does not show a big difference in performance compared to the method suggested by Liu et al. According to Seo and Kim, the number of shift instructions can be reduced compare to Liu et al’s method. However, the XOR instruction goes one more operation per bit, which leads to addition of 32 more XOR instructions when calculation 40-bit multiplicand (A). Since five registers are needed to store the 40-bit multiplicand (A), one more register is required compared to the Liu et al’s technique. Liu et al.’s approach is used for multiplication and one register is saved. These spare registers are used in the Karatsuba algorithm to improve the performance. For the optimal number of register utilization, the version without using spare registers is also investigated. Currently, RISC-V introduces new architecture for future microcontrollers. The optimal register utilization can contribute to the optimal architecture design. 4.2. Karatsuba Algorithm for GHASHKaratsuba algorithm is well known asymptotically fast multiplication method and the proposed implementation also utilizes the Karatsuba algorithm for high performance.First, the multiplication is performed with lower 32-bit of 64-bit operands ( A [ 3 ∼ 0 ] , B [ 3 ∼ 0 ] ) Equivalents that are most relevant to fractional-inch drill bit sizes (that is, 0 to 1 by 64ths).| Fractional-inch | Decimal-fraction ||---|---|| 1/64 | 0.015625 || 1/32 | 0.03125 || 3/64 | 0.046875 || 1/8 | 0.125 || 5/32 | 0.15625 || 3/16 | 0.1875 || 7/32 | 0.21875 || 1/4 | 0.25 || 9/32 | 0.28125 || 5/16 | 0.3125 || 11/32 | 0.34375 || 3/8 | 0.375 || 13/32 | 0.40625 || 7/16 | 0.4375 || 15/32 | 0.46875 || 1/2 | 0.5 || 17/32 | 0.53125 || 9/16 | 0.5625 || 19/32 | 0.59375 || 5/8 | 0.625 || 21/32 | 0.65625 || 11/16 | 0.6875 || 23/32 | 0.71875 || 3/4 | 0.75 || 25/32 | 0.78125 || 13/16 | 0.8125 || 27/32 | 0.84375 || 7/8 | 0.875 || 29/32 | 0.90625 || 15/16 | 0.9375 || 31/32 | 0.96875 || 1 inch | 1 |For Morse taper-shank drill bits, the standard continues in 1/64-inch increments up to 1 3/4 inch, then in larger increments up to 3 1/2 inches. The price and availability of particular-size bits vary across the size range. Bits at 1-millimetre size increments are most commonly available and lowest in price, while bits in smaller size increments are less commonly available in sets and may need to be ordered from a specialist supplier.Number and letter gauge drill bit sizesNumber drill bit gauge sizes range from size 80 (the smallest) to size 1 (the largest) followed by letter gauge size A (the smallest) to size Z (the largest). Although the ASME B94.11M twist drill standard, for example, lists sizes as small as size 97, sizes smaller than 80 are rarely encountered in practice.Number and letter sizes are commonly used for twist drill bits rather than other drill forms, as the range encompasses the sizes for which twist drill bits are most often used.The gauge-to-diameter ratio is not defined by a formula; it is based on—but is not identical to—the Stubs Steel Wire Gauge, which originated in Britain during the 19th century. The accompanying graph illustrates the change in diameter with change in gauge,HexChat 2.16.1 (32-bit) - FileHorse
Members of the PRCB structure.The dispatcher ready queues (DispatcherReadyListHead) contain the threads that are in the ready state, waiting to be scheduled for execution. There is one queue for each of the 32 priority levels. To speed up the selection of which thread to run or preempt, Windows maintains a 32-bit bit mask called the ready summary (ReadySummary). Each bit set indicates one or more threads in the ready queue for that priority level. (Bit 0 represents priority 0, and so on.)Instead of scanning each ready list to see whether it is empty or not (which would make scheduling decisions dependent on the number of different priority threads), a single bit scan is performed as a native processor command to find the highest bit set. Regardless of the number of threads in the ready queue, this operation takes a constant amount of time, which is why you may sometimes see the Windows scheduling algorithm referred to as an O(1), or constant time, algorithm.Figure 5-15. Windows multiprocessor dispatcher databaseTable 5-16 lists the KPRCB fields involved in thread scheduling.Table 5-16. Thread-Scheduling KPRCB FieldsKPRCB FieldTypeDescriptionReadySummary Bitmask (32 bits)Bitmask of priority levels that have one or more ready threadsDeferredReadyListHead Singly linked listSingle list head for the deferred ready queueDispatcherReadyListHead Array of 32 list entriesList heads for the 32 ready queuesThe dispatcher database is synchronized by raising IRQL to SYNCH_LEVEL (which is defined as level 2). (For an explanation of interrupt priority levels, see the Trap Dispatching section in Chapter 3.) Raising IRQL in this way prevents other threads from interrupting thread dispatching on the processor because threads normally run at IRQL 0 or 1. However, on a multiprocessor system, more is required than just raising IRQL because other processors can simultaneously raise to the same IRQL and attempt to operate on the dispatcher database.HexChat 2.14.3 (32-bit) Download - FileHorse
Return, M Post PEQ, Post Comp, Post DelayTrim: -∞ to 10 dB per channelInsertInsert (Pre EQ/Comp): Fully patchableDelayUp to 682 msGraphic Equalizer28 bands 31 Hz to 16 kHz, ±12 dB gain, constant 1/3 octaveFXInternal FX: 8 x RackFX engine, Send>Return or Inserted (4 dedicated fx bus)Types: SMR Reverb, StereoTap Delay, Gated Reverb, ADT, BlueChorus, Symphonic Chorus, Flanger, Phaser8 x Dedicated Stereo FX Returns: Fader, Pan, Mute, Routing to Mix/LR, 4-Band PEQPAFLPFL or stereo in-place AFL, 0 to -24 dB trim, PAFLDelay up to 682 msTalkbackDedicated input, assignable to any mix, Gain, Pad, 48 V, 12 dB/oct HPFSignal GeneratorAssignable to any mix, (sine/white/pink/bandpass noise)RTA Real Time Analyzer31-bands, 1/3 octave 20 Hz to 20 kHz, follows PAFL sourceRecorderSQ-Drive: USB Type-AStereo Record: 2-channel, WAV, 96 kHz, 24-bit, source fully patchableStereo Playback: 1/2-channel, WAV, 44.1, 48, 96 kHz, 16-/24-bit, source fully patchableMultitrack Record: 16-channel, WAV, 96 kHz, 24-bit, track sources fully patchableMultitrack Playback: 16-channel, WAV, 96 kHz, 24-bit fully patchableUSB AudioUSB Audio Streaming: USB Type-B, Core Audio compliant, ASIO/WDM for WindowsSend (Upstream): 32-channel, 96 kHz, 24-bitReturn (Downstream): 32-channel, 96 kHz, 24-bitPower100 to 240 VAC, 50 / 60 HzMaximum Power Consumption:Operating Temperature32 to 104°F / 0 to 40°CDimensions (W × H × D)25.1 x 20.3 x 7.8″ / 638.0 x 514.9 x 198.0 mmWeight13.3 kg. HexChat 2.16.2 (32-bit) Date released: (one month ago) Download. HexChat 2.16.1 (64-bit) Date released: (2 years ago) Download. HexChat 2.16.1 (32-bit) Date released: (2 years ago) Download. HexChat 2.16.0 (64-bit) Date released: (2 years ago) HexChat 2.16.2 (32-bit) Date released: (one month ago) Download. HexChat 2.16.1 (64-bit) Date released: (2 years ago) Download. HexChat 2.16.1 (32-bit) DateHexChat 2.14.2 (32-bit) Download - FileHorse
192.168.100.1 dev vlan2May 2 16:32:06 DD-WRT daemon.notice openvpn[29698]: TUN/TAP device tun1 openedMay 2 16:32:06 DD-WRT daemon.notice openvpn[29698]: net_iface_mtu_set: mtu 1500 for tun1May 2 16:32:06 DD-WRT daemon.notice openvpn[29698]: net_iface_up: set tun1 upMay 2 16:32:06 DD-WRT daemon.notice openvpn[29698]: net_addr_v4_add: 10.8.0.2/24 dev tun1May 2 16:32:06 DD-WRT daemon.notice openvpn[29698]: net_route_v4_add: 185.161.210.67/32 via 192.168.100.1 dev [NULL] table 0 metric -1May 2 16:32:06 DD-WRT daemon.notice openvpn[29698]: net_route_v4_add: 0.0.0.0/1 via 10.8.0.1 dev [NULL] table 0 metric -1May 2 16:32:06 DD-WRT daemon.notice openvpn[29698]: net_route_v4_add: 128.0.0.0/1 via 10.8.0.1 dev [NULL] table 0 metric -1May 2 16:32:06 DD-WRT daemon.warn openvpn[29698]: WARNING: this configuration may cache passwords in memory -- use the auth-nocache option to prevent thisMay 2 16:32:06 DD-WRT daemon.notice openvpn[29698]: Initialization Sequence Completed OVPN configuration file on the server (server.conf): Code: port 443proto tcpdev tunuser nobodygroup nogrouppersist-keypersist-tunkeepalive 10 120topology subnetserver 10.8.0.0 255.255.255.0ifconfig-pool-persist ipp.txtpush "dhcp-option DNS 208.67.222.222"push "dhcp-option DNS 208.67.220.220"push "redirect-gateway def1 bypass-dhcp"dh noneecdh-curve prime256v1tls-crypt tls-crypt.keycrl-verify crl.pemca ca.crtcert server_p0zbZREyttHvkltj.crtkey server_p0zbZREyttHvkltj.keyauth SHA256cipher AES-256-GCMncp-ciphers AES-256-GCMtls-servertls-version-min 1.2tls-cipher TLS-ECDHE-ECDSA-WITH-AES-256-GCM-SHA384client-config-dir /etc/openvpn/ccdstatus /var/log/openvpn/status.logverb 3 Last edited by urasic on Tue May 03, 2022 14:02; edited 1 time in total Back to top Sponsor egcDD-WRT GuruJoined: 18 Mar 2014Posts: 13556Location: Netherlands Posted: Mon May 02, 2022 15:17 Post subject: Try Compression: Disabled_________________Routers:Netgear R7000, R6400v1, R6400v2, EA6900 (XvortexCFE), E2000, E1200v1, WRT54GS v1.Install guide R6400v2, R6700v3,XR300: guide R7800/XR500: Guide Lines (important read): Back to top urasicDD-WRT NoviceJoined: 01 May 2022Posts: 16 Posted: Mon May 02, 2022 17:50 Post subject: egc wrote: Try Compression: Disabled Brilliant! Works! Thanks a lot!How long have I been looking for this simple solution For me, the difference between "no" and "disabled" is not obvious, unfortunately.Please advise, for reliable communication and maximum speed, which is better to use the TCP or UDP protocol?And still use compression or better not? Back to top egcDD-WRT GuruJoined: 18 Mar 2014Posts: 13556Location: Netherlands Posted: Mon May 02, 2022 18:32 Post subject: Great to hear that it works Compression is a bit of a mess in OpenVPN there are two kinds the older LZO and the newer Compress (which also has two kinds) which are not very well compatible and compression is not very safe to use and as itComments
OpponentEloDiffResultsScoreLOSPerf– Stockfish 15 64-bit 4CPU3622+13−13(+164)6.5 − 13.5(+0−7=13)32.5%6.5 / 200.0%+53– Stockfish 14 64-bit 4CPU3621+13−13(+163)5.5 − 14.5(+0−9=11)27.5%5.5 / 200.0%+14– Dragon by Komodo 3.1 64-bit 4CPU3616+14−14(+158)5 − 15(+0−10=10)25.0%5.0 / 200.0%−8– Fat Fritz 2 64-bit 4CPU3601+10−10(+143)6.5 − 13.5(+0−7=13)32.5%6.5 / 200.0%+32– Berserk 10 64-bit 4CPU3567+13−13(+109)6 − 14(+0−8=12)30.0%6.0 / 200.0%−18– Revenge 3.0 64-bit 4CPU3558+9−9(+100)6.5 − 13.5(+1−8=11)32.5%6.5 / 200.0%−15– Ethereal 13.75 64-bit 4CPU3554+12−12(+96)6.5 − 13.5(+0−7=13)32.5%6.5 / 200.0%−14– Koivisto 8.0 64-bit 4CPU3551+11−11(+93)7 − 13(+0−6=14)35.0%7.0 / 200.0%−2– SlowChess Blitz 2.9 64-bit 4CPU3545+9−9(+87)8.5 − 11.5(+0−3=17)42.5%8.5 / 200.0%+41– Clover 5.0 64-bit 4CPU3544+17−17(+86)12 − 20(+0−8=24)37.5%12.0 / 320.0%+9– Deep Sjeng 3.6 a16 64-bit 4CPU3544+16−16(+86)12 − 20(+0−8=24)37.5%12.0 / 320.0%+9– RubiChess 20220813 64-bit 4CPU3530+15−15(+72)7 − 13(+0−6=14)35.0%7.0 / 200.0%−20– rofChade 3.0 64-bit 4CPU3526+10−10(+68)7 − 13(+0−6=14)35.0%7.0 / 200.0%−24– Clover 4.0 64-bit 4CPU3525+16−16(+67)11 − 19(+0−8=22)36.7%11.0 / 300.0%−16– Minic 3.32 64-bit 4CPU3520+14−14(+62)8.5 − 15.5(+0−7=17)35.4%8.5 / 240.0%−28– Minic 3.30 64-bit 4CPU3515+14−14(+57)6.5 − 13.5(+0−7=13)32.5%6.5 / 200.0%−52– Caissa 1.8 64-bit 4CPU3513+17−17(+55)11 − 15(+0−4=22)42.3%11.0 / 260.0%+8– Seer 2.5.0 64-bit 4CPU3510+13−13(+52)9.5 − 10.5(+1−2=17)47.5%9.5 / 200.0%+38– Carp 3.0.0 64-bit 4CPU3501+16−16(+43)10.5 − 11.5(+0−1=21)47.7%10.5 / 220.0%+29– Arasan 23.4 64-bit 4CPU3499+13−13(+41)8.5 − 11.5(+0−3=17)42.5%8.5 / 200.0%−4– Uralochka 3.38c 64-bit 4CPU3493+15−15(+35)10 − 10(+2−2=16)50.0%10.0 / 200.0%+35– Rebel 15.1a 64-bit 4CPU3490+16−16(+32)9 − 11(+0−2=18)45.0%9.0 / 200.1%+4– Arasan 23.5 64-bit 4CPU3488+15−15(+30)10.5 − 11.5(+1−2=19)47.7%10.5 / 220.2%+17– Igel 3.1.0 64-bit 4CPU3484+12−12(+26)9.5 − 10.5(+0−1=19)47.5%9.5 / 200.3%+13– Black Marlin 7.0 64-bit 4CPU3466+14−14(+8)8.5 − 11.5(+1−4=15)42.5%8.5 / 2018.7%−41– Houdini 6 64-bit 4CPU3456+7−7(−2)9 − 11(+1−3=16)45.0%9.0 / 2060.1%−31– Velvet 5.1.0 64-bit 4CPU3454+17−17(−4)16.5 − 13.5(+7−4=19)55.0%16.5 / 3063.2%+29– Marvin 6.1.0 64-bit 4CPU3448+15−15(−10)11.5 − 12.5(+0−1=23)47.9%11.5 / 2482.7%−20– Wasp 6.00 64-bit 4CPU3440+15−15(−18)12.5 − 7.5(+5−0=15)62.5%12.5 / 2096.4%+55– Nemorino 6.05 64-bit 4CPU3432+16−16(−26)10 − 10(+3−3=14)50.0%10.0 / 2099.2%−26– Booot 7.0 64-bit 4CPU3428+16−16(−30)10 − 10(+2−2=16)50.0%10.0 / 2099.7%−33– Velvet 4.1.0 64-bit 4CPU3423+15−15(−35)11 − 9(+4−2=14)55.0%11.0 / 20100.0%−4– Mantissa 3.7.2 64-bit 4CPU3381+15−15(−77)12 − 8(+4−0=16)60.0%12.0 / 20100.0%−17– Marvin 6.0.0 64-bit 4CPU3377+16−16(−81)11 − 9(+2−0=18)55.0%11.0 / 20100.0%−53– Expositor 2BR17 64-bit 4CPU3376+16−16(−82)12.5 − 7.5(+6−1=13)62.5%12.5 / 20100.0%0– Counter 5.0 64-bit 4CPU3373+18−18(−85)14.5 − 9.5(+7−2=15)60.4%14.5 / 24100.0%−17– Smallbrain 6.0 64-bit 4CPU3370+16−16(−88)13.5 − 10.5(+3−0=21)56.3%13.5 / 24100.0%−52– Stash 34.0 64-bit 4CPU3364+18−18(−94)16.5 − 7.5(+10−1=13)68.8%16.5 / 24100.0%+28– Drofa 4.0.0 64-bit 4CPU3318+20−20(−140)15 − 3(+12−0=6)83.3%15.0 / 18100.0%+102– Winter 1.0 64-bit 4CPU3306+18−18(−152)12.5 − 3.5(+9−0=7)78.1%12.5 / 16100.0%+40– Drofa 3.3.22 64-bit 4CPU3300+21−21(−158)13.5 − 6.5(+7−0=13)67.5%13.5 / 20100.0%−47
2025-03-27(width & height) Bit-depth Compression information ... So, in the images and links from above we've seen which data is stored in a RIFF container. Let's find where to find the WAV information like audio resolution and channels, etc. inside a WAV. Here's the hex editor view of the header part: Annotated WAV header in hex Reading the audio samplerate And as you can see, I've put the editing cursor (red mark) at the offset of the samplerate. The hex value/data is: 0x80 BB 00 00 Let's convert this hex value to decimal - but: remember endianess? If you read it from left-to-right (in the order the data bytes are displayed), its interpretation would be: 0x80 BB 00 00 = 2,15973888e9 That's viewing it as "Big Endian". In this case, that's not a valid samplerate... Since we've selected "Show little endian encoding", the bytes are read from right-to-left, resulting in: 0x00 00 BB 80 = 48000 That's viewing it as "Little Endian". In this case, that's correct :). Therefore, the value "48000" (=48 kHz) is displayed in the "unsigned 32 bit" data display field at the bottom. In case you wonder, why the value 48000 shows up in "signed 32 bit" as well as "unsigned 16 bit", the reasons are as follows: Unsigned 16 bit: This only works if the value is less-or-equal than 65535. Maximum value of 16 bit unsigned is: 65535 48000 is smaller than 65535 So, reading just the first 2 bytes (=16 bit) is sufficient for representing the decimal value of 48000 Signed 32 bit: The first 2 bytes of this 4 byte value are: 0x00 00 = 0 So, the "signedness" = 0 = unsigned Therefore the value of unsigned and signed interpretation are identical. Reading format, channels and bits-per-sample In the annoted WAV header
2025-04-19Image is monochrome (Each storage program sets its own values) HScreenSize As _Unsigned Integer ' Horizontální velikost obrazovky (0) Horizontal screen size (0) VScreenSize As _Unsigned Integer ' Vertikální velikost obrazovky (0) Vertical screen size (0) Filler As String * 54 ' Vyplňovací bajty (nulové) Filler bytes (zeros)End TypeType RGB As _Unsigned _Byte r, g, b, original ' r, g, b složky a původní index r, g, b components and original palette indexEnd TypeReDim Shared UsedColors(0) As RGB ' Sdílené pole pro použité barvy Shared array for used colors (for mask)Screen _NewImage(1024, 768, 32)Colors2image = _NewImage(640, 480, 256) ' Obrázek s 256 barvami 256-color image - contains 2 colors, but PCX not accepts it. PCX in 1 bit mode always use Black and White._Dest Colors2imageFor f = 50 To 240 Step 10 Line (0 + f, 0 + f)-(640 - f, 480 - f), 6 * (f And 2), BF ' Vykreslíme diagonální gradient Draw a diagonal gradientNextColors4image = _NewImage(640, 480, 256) ' Obrázek pro 4 barvy (2-bit) 4-color image (2-bit)_Dest Colors4imageFor f = 50 To 240 Step 10 Line (0 + f, 0 + f)-(640 - f, 480 - f), 15 * (f And 7), BFNextColors16image = _NewImage(640, 480, 256) ' Obrázek pro 16 barev (4-bit) 16-color image (4-bit)_Dest Colors16imageFor f = 50 To 240 Step 5 Line (0 + f, 0 + f)-(640 - f, 480 - f), f And 15, BFNextColors256image = _NewImage(640, 480, 256) ' Obrázek pro 256 barev (8-bit) 256-color image (8-bit)_Dest Colors256imageFor f = 0 To 255 Line (0 + f, 0 + f)-(640 - f, 480 - f), f And 255, BFNextColor24bitImage = _NewImage(640, 480, 32) ' Obrázek pro 24bit (milióny barev) 24-bit image (16,777,216 colors)_Dest Color24bitImageFor f = 0 To 255 Step .5 Line (0 + f, 0 + f)-(640 - f, 480 - f), _RGB32((f And 127), (255 - (f And 64)), (f Xor 15)), BFNext_Dest 0' --- Hlavní demo část / Main demo section ---Print "PCX Save Image Demo"PrintPrint "Program generate and save 5 PCX files and then load and show it."Print "Step 1/5: Save 1bit (2 colors) PCX image and then show it! PCX format in 1 bit mode support just BLACK or WHITE color."SavePCX1Clr Colors2image, "Two_Colors.pcx"Print "Image saved."image = _LoadImage("Two_Colors.pcx", 256)_PutImage (200, 200), imageSleepClsPrint "PCX Save Image Demo"PrintPrint "Program generate and save 5 PCX files and then load and show it."Print "Step 2/5: Save 2bit (4 colors) PCX image and then show it!"SavePCX4Clr Colors4image, "Four_Colors.pcx"Print "Image saved."image = _LoadImage("Four_Colors.pcx", 256)_PutImage (200, 200), image_FreeImage imageSleepClsPrint "PCX Save Image Demo"PrintPrint "Program generate and save 5 PCX files and then load and show it."Print "Step 3/5: Save 4bit (16 colors) PCX image and then show it! PCX here standardly expect EGA
2025-03-2706 2:forl = 7 to 0 do3:for m = 3 to 0 do4: if the l-th bit of R 16 + m ==1 then5: R 0 ← R 0 + R 25 6:for k = 0 to 3 do7: R 8 + m + k ← R 8 + m + k ⨁ R 20 + k 8:end for9:else10:for k = 0 to 3 do11: R 24 ← R 24 ⨁ R 20 + k 12:end for13:end if14:end for15: ( R 15 , … , R 8 ) ← ( R 15 , … , R 8 ) ≪ 1 16:end for…In addition, the performance is improved further by applying Liu et al’s multiplication method to the proposed method. Seo and Kim proposed to shift 40-bit multiplicand (A) for a 64-bit multiplier, rather than shifting 64-bit accumulator. This approach reduces 29 shift instructions per 32-bit multiplication operation. However, the multiplication method suggested by Seo and Kim does not show a big difference in performance compared to the method suggested by Liu et al. According to Seo and Kim, the number of shift instructions can be reduced compare to Liu et al’s method. However, the XOR instruction goes one more operation per bit, which leads to addition of 32 more XOR instructions when calculation 40-bit multiplicand (A). Since five registers are needed to store the 40-bit multiplicand (A), one more register is required compared to the Liu et al’s technique. Liu et al.’s approach is used for multiplication and one register is saved. These spare registers are used in the Karatsuba algorithm to improve the performance. For the optimal number of register utilization, the version without using spare registers is also investigated. Currently, RISC-V introduces new architecture for future microcontrollers. The optimal register utilization can contribute to the optimal architecture design. 4.2. Karatsuba Algorithm for GHASHKaratsuba algorithm is well known asymptotically fast multiplication method and the proposed implementation also utilizes the Karatsuba algorithm for high performance.First, the multiplication is performed with lower 32-bit of 64-bit operands ( A [ 3 ∼ 0 ] , B [ 3 ∼ 0 ] )
2025-04-21Equivalents that are most relevant to fractional-inch drill bit sizes (that is, 0 to 1 by 64ths).| Fractional-inch | Decimal-fraction ||---|---|| 1/64 | 0.015625 || 1/32 | 0.03125 || 3/64 | 0.046875 || 1/8 | 0.125 || 5/32 | 0.15625 || 3/16 | 0.1875 || 7/32 | 0.21875 || 1/4 | 0.25 || 9/32 | 0.28125 || 5/16 | 0.3125 || 11/32 | 0.34375 || 3/8 | 0.375 || 13/32 | 0.40625 || 7/16 | 0.4375 || 15/32 | 0.46875 || 1/2 | 0.5 || 17/32 | 0.53125 || 9/16 | 0.5625 || 19/32 | 0.59375 || 5/8 | 0.625 || 21/32 | 0.65625 || 11/16 | 0.6875 || 23/32 | 0.71875 || 3/4 | 0.75 || 25/32 | 0.78125 || 13/16 | 0.8125 || 27/32 | 0.84375 || 7/8 | 0.875 || 29/32 | 0.90625 || 15/16 | 0.9375 || 31/32 | 0.96875 || 1 inch | 1 |For Morse taper-shank drill bits, the standard continues in 1/64-inch increments up to 1 3/4 inch, then in larger increments up to 3 1/2 inches. The price and availability of particular-size bits vary across the size range. Bits at 1-millimetre size increments are most commonly available and lowest in price, while bits in smaller size increments are less commonly available in sets and may need to be ordered from a specialist supplier.Number and letter gauge drill bit sizesNumber drill bit gauge sizes range from size 80 (the smallest) to size 1 (the largest) followed by letter gauge size A (the smallest) to size Z (the largest). Although the ASME B94.11M twist drill standard, for example, lists sizes as small as size 97, sizes smaller than 80 are rarely encountered in practice.Number and letter sizes are commonly used for twist drill bits rather than other drill forms, as the range encompasses the sizes for which twist drill bits are most often used.The gauge-to-diameter ratio is not defined by a formula; it is based on—but is not identical to—the Stubs Steel Wire Gauge, which originated in Britain during the 19th century. The accompanying graph illustrates the change in diameter with change in gauge,
2025-04-10Members of the PRCB structure.The dispatcher ready queues (DispatcherReadyListHead) contain the threads that are in the ready state, waiting to be scheduled for execution. There is one queue for each of the 32 priority levels. To speed up the selection of which thread to run or preempt, Windows maintains a 32-bit bit mask called the ready summary (ReadySummary). Each bit set indicates one or more threads in the ready queue for that priority level. (Bit 0 represents priority 0, and so on.)Instead of scanning each ready list to see whether it is empty or not (which would make scheduling decisions dependent on the number of different priority threads), a single bit scan is performed as a native processor command to find the highest bit set. Regardless of the number of threads in the ready queue, this operation takes a constant amount of time, which is why you may sometimes see the Windows scheduling algorithm referred to as an O(1), or constant time, algorithm.Figure 5-15. Windows multiprocessor dispatcher databaseTable 5-16 lists the KPRCB fields involved in thread scheduling.Table 5-16. Thread-Scheduling KPRCB FieldsKPRCB FieldTypeDescriptionReadySummary Bitmask (32 bits)Bitmask of priority levels that have one or more ready threadsDeferredReadyListHead Singly linked listSingle list head for the deferred ready queueDispatcherReadyListHead Array of 32 list entriesList heads for the 32 ready queuesThe dispatcher database is synchronized by raising IRQL to SYNCH_LEVEL (which is defined as level 2). (For an explanation of interrupt priority levels, see the Trap Dispatching section in Chapter 3.) Raising IRQL in this way prevents other threads from interrupting thread dispatching on the processor because threads normally run at IRQL 0 or 1. However, on a multiprocessor system, more is required than just raising IRQL because other processors can simultaneously raise to the same IRQL and attempt to operate on the dispatcher database.
2025-04-04